Mermaids
are a fantasy staple. The charming, Atlantica princesses who romance sailors and their dark counterparts in Peter Pan who will 'sweetly drown
you if you get too close,' they embody beauty and the mystery of the
ocean.
Of
course, my brain had to ruin the moment, “Why don't the human bits
go all pruney from soaking in the water?”
Much
like the centaur question, this thought won't go away. If Tales of
Mundus was to have any type of Merfolk, I needed for them to make
sense.
The
more I thought about it, the more problems I found. Mundus is a
situational comedy. A wandering Disney heroine won't make it three steps
through the woods before tripping into a prickle bush or a hidden gofer hole. My merfolk need a proper epidermis to put
up with sand, silt, litter and toothy creatures.
Unfortunately,
the first scaleless fish I thought of was the catfish. They are
smooth; they're also snotty. (Not to be confused with snooty) The
attractiveness of a mermaid princess with a protective coat of mucus
is well below sea-level.
Shark
skin is a bit better. It looks smooth and counts for the exotic
factor. Texture wise though, sharks are rougher to the touch than
humans.
So
I turned to aquatic mammals, dolphins and seals. However, the merfolk
mystic still suffers when they're rubbery to the touch or covered in
a waterproof fur, respectively. Whales are reported to have a very
smooth skin. (Apparently the bumps and barnacles develop like teen
acne.)
I
can work with shark or whale skinned merfolk. However, my runnaway brain isn't
done nitpicking. The next target - hair. (T_T)
My
personal experience from swimming with long, loose hair is that it's
a tangle hazard. To make Ariel's flowing locks work, I'd have to
design Mundus merfolk with 'hair' that's a semi-responsive collection
of micro-tentacles, like jelly fish.
Eye
lashes and eyebrows are yet another problem. They're not as effective
at protecting an underwater eye. However, a ingratiating membrane,
like frogs have, pushes mermaids from exotic to creepy and alien.
I
feel like I'm playing Frankenstein. However, just can't make the
classic mermaid make sense. It's not a functional for life in Mundus.
My merfolk need to hunt and farm, build fish traps, trade with land
dwellers for refined metal tools, plus develop arts and written
language. Yes, they're just side characters, but this is a
functioning civilization!
…somedays,
my brain doesn't just follow the overthinker stereotype.
No, it sticks a marshal hat and baton on the stereotype and
gleefully plays 'Oom-pah! Oom-pah!” with a full band. (-_-;)
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